Winning Condition: The task of building a certain number of tenements/apartments/houses triggers the end of the scenario. This can be useful to kick-start Santa Clara's economy. Each of these tasks earns $25,000 in Swiss bank funds.Ī useful hint: When your balance becomes negative, General Santana will give you $10,000 a maximum of three times. Optional tasks in this mission include exporting 500 units of fish, increasing the average food quality to 60%, having 4 doctors, exporting $25,000 worth of goods, and having an average happiness rating of 45%. If that doesn't work, you can always just 'adjust' the votes to get re-elected.ĭuring the mission, Nick Richards will inform you that Santa Clara has been selected to receive an annual $5,000 grant every year that it maintains a literacy program. If you're having trouble with the election polls, try issuing Social Security or Tax Cuts. Once you've completed all the necessary tasks, your final goal is to get re-elected. Try to hold off on building housing until you're given the task to do so the task is to build new housing units (either 2 tenements, 3 apartment blocks, or 5 houses), so the game won't recognize housing you built before the task. Alternately, you can make all four of the soldiers working in the palace work as priests until the objective to staff the church is complete. If you've built a high school, you should soon have enough high school educated men to become priests. You'll next need to build and fully staff both a church and a ministry, which will likely require you to hire foreign experts to fill all the positions. It's a good idea to invest some of this money into a high school.Īs soon as you can, build a clinic and a couple entertainment buildings - such as a pub and restaurant - to keep the average healthcare and entertainment quality up (both of which you'll need at least 45% in to complete the mission).
And in the mid game you will need an additional Docks to make easier goods delivery and multiply shippings. It's the same for factories : if you place them far away from main city with no flats around and no Trucks company, they will work but will be less productive. On a general basis, you should have one of each important features for citizens at least 1 per block : church, clinic, 1 restaurant (pub), possibly Market place.then as more and more people live in some areas you will need more buildings to satisfy their needs (College, Cinema, Theatre.) Per ex, on some games i had only 1 Police station, while Car repair needed to be around 15. Most buildings have a large area of effect and may cover the entire map the whole game, but they will lose efficiency with time, thus needding more of them close to new developped areas.